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Littlebits Rule Your Room Kit

Littlebits Rule Your Room Kit

Product Code: 25032572
Manufacturer Code: LB-680-0009-0000A
  • Recommended Age: 8+
  • Includes 7 Bits
  • Transform any object into an interactive invention
  • Comes with everythign you need for 8 inventions and 1 challenge
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$231.00 /  each
 
  • Product Info
    • litteBits Rule Your Room Kit gives kids the magic touch. With a handful of Bits and the brains in their heads, kids can create touch-activated inventions to control their possessions. Inventors can now transform any boring old object into an awesome, interactive invention. This kit includes 7 Bits (power, Makey Makey® Bit™, bargraph, buzzer sound trigger, dimmer , servo & hub) plus materials and accessories for 8 inventions. The Bits can be used to create endless interactive inventions by combining littleBits with anything else in the room. Recommended for ages 8+.<br><br>littleBits is a platform of easy-to-use electronic building blocks that empower you to invent anything, from your own remote controlled car, to a smart home device. The Bits snap together with magnets, no soldering, no wiring, no programming needed. The kits are composed of electronic building blocks that are color-coded, magnetic, and make complex technology simple and fun. Together they’re interchangeable in millions of different ways to empower kids to invent anything - from a sibling alarm, to a wireless robot, to a digital instrument.
      • Includes 7 Bits
      • Transform any object into an interactive invention
      • Comes with everythign you need for 8 inventions and 1 challenge
        STEAM Stands for Science, Technology, Engineering, Arts, and Mathematics. It is a curricculum that brings reality into the classroom, and connects the different subjects together in the way that they would relate to the business world and each other. It encourages students to think, innovate and create and equips them with 21st century skills that our students need.

        Restoring the focus on STEAM subjects is about ensuring Australia’s young adults are equipped with the necessary skills for the economy of the future. Encouraging students to study STEAM subjects and showing them some of the great careers built on science, engineering, maths, and technology will also help secure the nation’s future. Starting this interest at the school level will help increase the number of students taking up STEAM subjects in higher education and in their careers and help keep Australia competitive internationally in these important fields.
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