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Littlebits Gizmos & Gadgets Kit

Littlebits Gizmos & Gadgets Kit

Product Code: 25032570
Manufacturer Code: LB-680-0007-0000B
  • Recommended Age: 8 to 12
  • Includes 13 bits
  • Bluetooth Low Energy technology to contorl inventions from a smart device
  • Comes with everything you need for 16 inventions and 1 challenge
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$473.00 /  each
 
  • Product Info
    • littleBits Gizmos & Gadgets Kit (2nd Edition) is the ultimate invention toolbox. It transforms passive screen-time into a passion for hands-on inventing, problem-solving and creativity. It’s the first littleBits kit for young inventors that allows them to build inventions and control them with a tilt, shake or tap of their smart device. This kit is also the first littleBits kit with Bluetooth Low Energy technology, allowing kids to build inventions they control from a smart device - the kit allows you to invent a remote-controlled car and let your phone do the steering, or build a caterpillar that crawls with the tap of a tablet! Each kit comes with 13 electronic building blocks (power, slide dimmer, light sensor, 2 x Bluetooth® Low Energy Bits, wire, split, bargraph, 2 x DC motors, servo & hub, buzzer fan), instructions for 16 inventions, and all the accessories and tools you need to unleash the inventor within. Recommended for ages 8-12.<br><br>littleBits is a platform of easy-to-use electronic building blocks that empower you to invent anything, from your own remote controlled car, to a smart home device. The Bits snap together with magnets, no soldering, no wiring, no programming needed. The kits are composed of electronic building blocks that are color-coded, magnetic, and make complex technology simple and fun. Together they’re interchangeable in millions of different ways to empower kids to invent anything - from a sibling alarm, to a wireless robot, to a digital instrument.
      • Includes 13 bits
      • Bluetooth Low Energy technology to contorl inventions from a smart device
      • Comes with everything you need for 16 inventions and 1 challenge
        STEAM Stands for Science, Technology, Engineering, Arts, and Mathematics. It is a curricculum that brings reality into the classroom, and connects the different subjects together in the way that they would relate to the business world and each other. It encourages students to think, innovate and create and equips them with 21st century skills that our students need.

        Restoring the focus on STEAM subjects is about ensuring Australia’s young adults are equipped with the necessary skills for the economy of the future. Encouraging students to study STEAM subjects and showing them some of the great careers built on science, engineering, maths, and technology will also help secure the nation’s future. Starting this interest at the school level will help increase the number of students taking up STEAM subjects in higher education and in their careers and help keep Australia competitive internationally in these important fields.
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